11/24/2023 0 Comments Roll top desk with hidden compartmentsFor example, we could run down the list of D&D diseases and simply brainstorm the distinctive scars they might leave in their wake: More than that, though, you can use the inspiration of smallpox scars to introduce completely fantastical elements into a setting. To start, if your game is set in any kind of pre-modern era (whether in the real world or otherwise), you can just make a point of including smallpox scars in your descriptions of NPCs. Second: Our view of the past is lilied by the Romantic paintings and Hollywood glamour through which we typically view it.Ĭan we take advantage of this when we’re worldbuilding? (Before smallpox was eradicated, 90% of the blind had been blinded by smallpox.) Those who survived would almost certainly be marked with distinctive, pock-marked scarring on their skin. Thirty percent of those who caught it would die. Hartley wrote, “The past is a foreign country.”) I suspect that for most, one of these would be the sheer number of people who were scarred. If you went back in time, there would be plenty of differences you’d expect to see, but there would also be a lot of differences that would take you by surprise. Filed under: Site News Comment (0) Article tags: alexandrian auxiliary, check this out, interview, podcast You can find my previous appearance over here. So You Want to Be a Game Master? is due out in November, so be sure to preorder it today or pick it up from your friendly local bookstore when it hits the shelves! Check out for more info and links. Justin gives us a tour of this step-by-step guide and how it can help GMs new and experienced alike run their best games, avoid railroading, do quick-and-dirty worldbuilding, and more! Plus: early misadventures with homebrew Batman RPGs, the unexpected power of TV trays, questions from our patrons, a worldbuilding jam featuring the waters of Europa, and heaps of other topics in this XXL episode. This week, we’re honored to have author, RPG designer, and Game Master extraordinaire Justin Alexander back on the podcast to discuss his upcoming book So You Want to Be a Game Master: Everything You Need to Start Your Tabletop Adventure for Dungeons and Dragons, Pathfinder, and Other Systems! Pop over there for a sneak peek at the treasures I’ve hidden inside the book, but stick around for the amazing game setting we brainstorm at the end of the podcast. Had the great honor of returning to the Worldbuild With Us podcast to talk about my upcoming book, So You Want To Be a Game Master. Filed under: Site News Comments (4) Article tags: alexandrian auxiliary, check this out, interview, podcast You can find links to my two previous appearances on Roleplay Rescue at the Alexandrian Auxiliary. This is an interview with Justin about his forthcoming book, released in November 2023, So You Want To Be A Game Master.īig thanks up front to Justin for agreeing to come and talk about his new book – it truly was another joyous and interesting conversation. Justin Alexander is a freelance writer and the author of the grand repository of ideas that is The Alexandrian. This episode is the final one for this season – no, really – and it’s my pleasure to bring you a conversation about a significant new book for the RPG scene. Roleplay Rescue invited me onto their podcast to talk about the upcoming So You Want To Be a Game Master! Our far-ranging conversation talks a lot about RPG scenario design and the Big Secret every new GM should know.
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